01 Nov 2022 Frank Spillers

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User adoption lifecycle explained (VIDEO)

User adoption lifecycle explained (VIDEO)

How users adopt- a lifecycle view

User adoption is perhaps the most important outcome of UX. Why? Because users are vulnerable to products and services that do not help users achieve their goals repeatedly over time. As a result, designs that confuse, cause multiple speed bumps, or do not accommodate changing use cases or scenarios– can suffer. When a user adopts a product, it means it has fulfilled its value proposition and has fulfilled a user’s task and sustained use over time. This habitual aspect of use is what leads to good user’s adopting a design.

Video- Understanding user adoption gates

In this overview, Frank Spillers shares some considerations for the urgency of Web sites, Web Applications, and Mobile apps. He explains that designs that have a high degree of success satisfy user ‘judgments’ that lead to unchallenged acceptance of a mobile app, for example.

The topic will be covered in full in this upcoming Masterclass on User Adoption…

Also covered in this upcoming Masterclass:

  • The lifecycle and what models of user adoption teach us
  • What typically causes user defection issues at the UI level
  • Designing better UX with ‘synch’, emotion design, and bonding
  • Three tools for reducing your cognitive friction: Features, Expectations, Tasks
  • B2B vs B2C tactics
  • Redefining user engagement (Beyond what Silicon Valley gave us)
  • Manipulative UI’s (so-called Dark Patterns)
  • Boosting your emotional value & value proposition
  • Strategies for renewing value over time
  • How intangible value works in how users accept a design
  • Key metrics for getting users to adopt

About the Author

headshot of frank spillers

Frank Spillers

Founder - UX Inner Circle

Frank Spillers, MS, founded the UX Inner Circle in 2020 to support senior practitioners facing complex challenges. The community exists to sharpen thinking, increase your confidence, and pressure-test real decisions. It’s built for people doing the work, not just talking about it. Frank founded an award-winning UX and Service Design consultancy (Experience Dynamics) and now leads UX and Service Design at numerous organisations, including the UK Government Digital Service. He has worked with and led teams to deliver hundreds of products and services over several decades. His work spans government, enterprise platforms, nonprofits, and global brands. He brings 25+ years as a senior UX and Service Design leader. His focus areas include Inclusive Design, accessibility, emotion-led design, cross-cultural UX, VR/AR, and UX leadership. His work has directly increased conversion by 88% and revenue by 300% for organizations including Nike, Microsoft, Intel, Capital One, Global Disability Rights Now!, the World Bank, and the City of New York.

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