02 Aug 2021 Frank Spillers

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Storytelling for UX Masterclass

Storytelling for UX Masterclass

Why are we learning storytelling skills for UX?

Storytelling is at the heart of all UX work. Why? Because it lives in almost every deliverable as well as in organizational culture. Let’s look at UX deliverables and storytelling first…

Personas, Journeys, Blueprints all rely on storytelling

Personas tell a story about user scenarios, tasks, and roles. Journey maps tell a story about stages over time and pain and opportunities across channels. Service Blueprints tell a story about how customers and employees as well as back-end systems interact to execute a service or service/product interaction.

Even organizations have a UX story

UX management is measured by maturity or where your organization is at in the UX maturity lifecycle. UX maturity stages are characterized by stories. Coincidentally, organizations that have greater UX maturity, tell more user stories!

So, why is storytelling so valuable?

Mainly because storytelling transfers user empathy to stakeholders like product managers, business leaders, developers, and others. Stories share user “day in the life” snapshots of user context. Context of use provides a valuable window into understanding under what conditions (and where) your service, product, or experience is being used. Note this is different from ease of use which illustrates how easy your design is to interact with…

Storytelling for UX has 3 main purposes

  1. Storytelling acts as a communication essential.
  2. Storytelling acts as a design tool.
  3. Storytelling acts to communicate user insights and intelligence.

This is why I like to say storytelling is the “master skill” for UX designers and researchers. The more user story you have to draw from, the more relevant your insights and recommendations will be to your stakeholders.

In this upcoming Masterclass, we will learn Storytelling skills with an aim to improve design decision communication among teams.

Topics covered in this Masterclass:

  • You will learn Story structure, and how to use it to aid in design decision conversations.
  • Storytelling UX essentials- how to get the best user stories with the highest business impact (ROI).
  • Microstorytelling- going viral with user insights.
  • Improv- going into Mentalizing to activate ‘hidden empathy’ for user scenarios.
  • Using Story as a Research tool- using ‘Story-mapping‘ to communicate your user journey.
  • Using Story as a Design tool- using ‘Question-storming‘ to warm up teams to user needs discovery.
  • Turning your team into a Story-centric UX group: communicating to stakeholders and non-UX teams.

Watch a short promo of what you will learn…

Learn more: Storytelling: strategies for getting user needs embedded in teams and designs (Masterclass)

About the Author

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Frank Spillers

Founder - UX Inner Circle

Frank Spillers, MS, founded the UX Inner Circle in 2020 to support senior practitioners facing complex challenges. The community exists to sharpen thinking, increase your confidence, and pressure-test real decisions. It’s built for people doing the work, not just talking about it. Frank founded an award-winning UX and Service Design consultancy (Experience Dynamics) and now leads UX and Service Design at numerous organisations, including the UK Government Digital Service. He has worked with and led teams to deliver hundreds of products and services over several decades. His work spans government, enterprise platforms, nonprofits, and global brands. He brings 25+ years as a senior UX and Service Design leader. His focus areas include Inclusive Design, accessibility, emotion-led design, cross-cultural UX, VR/AR, and UX leadership. His work has directly increased conversion by 88% and revenue by 300% for organizations including Nike, Microsoft, Intel, Capital One, Global Disability Rights Now!, the World Bank, and the City of New York.

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