03 Sep 2025 Frank Spillers

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Trauma-informed design (Book Club read)

Trauma-informed design (Book Club read)

Summary: Trauma-informed design recognizes that many people carry experiences of trauma. These experiences shape how they process information, make decisions, and interact with services. Design choices can either retraumatize or create safer, more supportive experiences.

👉 Starting 9th September, our new read in Reading Circle is Designed with Care (ed. Rachel Edwards)- Creating trauma-informed content.

📆  Event details and how to drop in on a discussion FREE

What is Trauma-informed design?

Why trauma matters in design: Trauma is common and often invisible. It’s estimated that one in three people will experience it in their lifetime. But it’s more likely that trauma is a default mode of experiencing life. It’s likely embedded in our own and our users’ lived experiences.

See Designing with Lived Experience, a free masterclass coming up September 26th 2025

When we design services, products, or AI systems, we may unintentionally trigger harm if we don’t account for this. Trauma-informed design shifts focus from “Why is this user not getting it?” to “What might they have experienced that’s part of the block?”

Core principles of trauma matters in design

  • Safety – reduce harm, prevent triggers.

  • Trust – use clear, transparent communication.

  • Choice – give options and restore control.

  • Collaboration – involve people in shaping services.

  • Empowerment – design for dignity and agency.

Why it matters for UX and service design

  • Services often meet people at vulnerable moments: bereavement, illness, finances, migration, justice.

  • Designing only for the “happy path” ignores stress cases and lived realities.

  • Trauma-informed methods help teams create services that are compassionate, effective, and fair.

Why it matters for AI: AI brings new risks for retraumatization. We’ve even seen lately how AI can amplify trauma states such as suicidal thoughts or plans. Automated chatbots or decision systems can feel cold, opaque, or judgmental—or, conversely, feel too real, as if human or spiritual companions. Trauma-informed AI means designing with transparency, consent, and respect, ensuring systems support users with emotional safety as the default. It’s about building intelligence that acknowledges human vulnerability.

Trauma-informed AI means building trust through clarity, human agency, and humane interactions. It’s about amplifying safety over unsafe harm-inducing interactions.

Design Principles for safer experiences

Trauma-informed approaches draw on principles like safety, trust, choice, collaboration, and empowerment. These are not abstract values—they translate into practical design decisions. For example, clarity in language reduces anxiety, and offering options restores a sense of control.

Key takeaway
Design is never neutral. People may already be in crisis when they interact. UX and service design need to anticipate stress cases and emotional strain, not just the “happy path.” Designing for these realities is both ethical and effective.

Trauma-informed design incorporates care, compassion, and humanity into how problems are researched, designed and solved. This focus now includes digital services, content, and AI systems.

👉 Join the conversation, on 9th September, for our new read in Reading Circle: Designed with Care (ed. Rachel Edwards)- Creating trauma-informed content.

📆  Event details and how to drop in on a discussion FREE

About the Author

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Frank Spillers

Founder - UX Inner Circle

Frank Spillers, MS, founded the UX Inner Circle in 2020 to support senior practitioners facing complex challenges. The community exists to sharpen thinking, increase your confidence, and pressure-test real decisions. It’s built for people doing the work, not just talking about it. Frank founded an award-winning UX and Service Design consultancy (Experience Dynamics) and now leads UX and Service Design at numerous organisations, including the UK Government Digital Service. He has worked with and led teams to deliver hundreds of products and services over several decades. His work spans government, enterprise platforms, nonprofits, and global brands. He brings 25+ years as a senior UX and Service Design leader. His focus areas include Inclusive Design, accessibility, emotion-led design, cross-cultural UX, VR/AR, and UX leadership. His work has directly increased conversion by 88% and revenue by 300% for organizations including Nike, Microsoft, Intel, Capital One, Global Disability Rights Now!, the World Bank, and the City of New York.

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