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Designing for the constraints caused by social distance

1 hour 26 minutes

Brands and government bodies face a challenge, but so too do software development makers of tools that are now essential to our distance (online) working, learning, and socializing.   In addition to service experiences and spaces, current tools lack sufficient user experience innovation for sustained and prolonged use at home.  Communication platforms (eg Zoom, HouseParty), Learning Management (classroom and learning tools), and today’s VR/AR are nowhere near being ready for the future we have entered.

AGENDA

1.Public spaces and private spaces

2.UX for social distancing- social and emotional considerations

3.Collaboration UX and Collaborative UI design

4.Motivation and compliance- gamification hacks

5.Q&A

 

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Who You will Learn From

headshot of frank spillers

Frank Spillers

Founder - UX Inner Circle

Frank Spillers, MS, founded the UX Inner Circle in 2020 to support senior practitioners facing complex challenges. The community exists to sharpen thinking, increase your confidence, and pressure-test real decisions. It’s built for people doing the work, not just talking about it. Frank founded an award-winning UX and Service Design consultancy (Experience Dynamics) and now leads UX and Service Design at numerous organisations, including the UK Government Digital Service. He has worked with and led teams to deliver hundreds of products and services over several decades. His work spans government, enterprise platforms, nonprofits, and global brands. He brings 25+ years as a senior UX and Service Design leader. His focus areas include Inclusive Design, accessibility, emotion-led design, cross-cultural UX, VR/AR, and UX leadership. His work has directly increased conversion by 88% and revenue by 300% for organizations including Nike, Microsoft, Intel, Capital One, Global Disability Rights Now!, the World Bank, and the City of New York.