Designing Mobile User Interfaces (Part 4/4)
PART 4: 2 hours 17 minutes (3 Parts, Total: 6 hrs 27 minutes)
UX Design has revolutionized user adoption of mobile. Mobile has become a more convenient way for many users to access certain information or manage their lives. There are probably more examples of great visual mobile design than Desktop or Websites or Web applications. But not all mobile sites and apps resonate with users. Users uninstall apps in the blink of an eye, and leave mobile sites, in many cases to continue on the Desktop. Today, UX design for mobile faces challenges for user attention, relevancy of content and functionality, and accuracy of desirable features and flow.
Module 3: PART 4/4
1.Task‐oriented design for mobile
2.Design considerations and constraints (platform, carrier, OS)
3.Designing for Users (persona centric design)
4.Usability heuristics for Hard keys, Touch screens, Speech, Visual Design
5.Widgets and UI sequence (Touch-enabled phones vs. Hard key interaction devices)
6.Sociability factors in interaction design
7.Navigation considerations
8.Designing for context-sensitivity
9.Scorecard for assessing Context, Error, Intuitiveness
10.How to handle interruption and disruption
Member? Sign in to Watch Full
Who You will Learn From
Frank Spillers
Founder - UX Inner Circle
Frank Spillers, MS, founded the UX Inner Circle in 2020 to support senior practitioners facing complex challenges. The community exists to sharpen thinking, increase your confidence, and pressure-test real decisions. It’s built for people doing the work, not just talking about it. Frank founded an award-winning UX and Service Design consultancy (Experience Dynamics) and now leads UX and Service Design at numerous organisations, including the UK Government Digital Service. He has worked with and led teams to deliver hundreds of products and services over several decades. His work spans government, enterprise platforms, nonprofits, and global brands. He brings 25+ years as a senior UX and Service Design leader. His focus areas include Inclusive Design, accessibility, emotion-led design, cross-cultural UX, VR/AR, and UX leadership. His work has directly increased conversion by 88% and revenue by 300% for organizations including Nike, Microsoft, Intel, Capital One, Global Disability Rights Now!, the World Bank, and the City of New York.
